Super Mario 3D Land
Super Mario 3D Land
Company name

Nintendo

Key Details of
Super Mario 3D Land

Game Overview

  • Title: Super Mario 3D Land
  • Developer: Nintendo EAD Tokyo
  • Publisher: Nintendo
  • Platform: Nintendo 3DS
  • Release Date:
    • Japan: November 3, 2011
    • North America: November 13, 2011
    • Europe: November 18, 2011
  • Genre: Platformer
  • Mode: Single-player

Gameplay Highlights

  • Combines 2D-style linear platforming with 3D exploration.
  • Innovative use of the 3DS’s stereoscopic 3D for puzzle-solving and platforming.
  • Classic Mario-style timed levels with flagpoles at the end.
  • Accessible controls with increasing difficulty in later stages.

Power-Ups

  • Super Mushroom – Grows Mario to full size.
  • Fire Flower – Shoot fireballs.
  • Super Star – Grants temporary invincibility.
  • Tanooki Leaf – Adds a tail for floating and spinning attacks.
  • Boomerang Flower – Allows Mario to throw boomerangs.
  • Propeller Box & Statue Leaf – Additional unique items in later levels.

Worlds & Content

  • 8 main worlds plus 8 challenging “Special Worlds.”
  • Unlockable Luigi as a playable character.
  • Over 90 levels with collectible Star Coins.
  • Save file rating based on completion and performance (up to 5 stars).

ISO/ROM/3DS Rom Download

3DS Emulator Download

Developer Description

Developer Details

  • Developer: Nintendo EAD Tokyo (Entertainment Analysis & Development Division)
  • Co-Developer/Support: Brownie Brown (now known as 1-UP Studio) — assisted with development
  • Publisher: Nintendo

Key Team Members

  • Director: Koichi Hayashida
    • Known for his work on Super Mario Galaxy 2 and Donkey Kong: Jungle Beat
  • Producer: Shigeru Miyamoto
    • Legendary creator of Mario, The Legend of Zelda, and Donkey Kong franchises
  • Executive Producer: Satoru Iwata
    • Then-President and CEO of Nintendo
  • Lead Designer: Yosuke Motoyama
  • Lead Programmer: Yoshikazu Yamashita
  • Composer: Mahito Yokota
    • Also worked on Super Mario Galaxy and The Legend of Zelda: Skyward Sword

Development Highlights

  • Super Mario 3D Land was designed to be a “gateway” Mario game — combining the linearity of 2D Mario with the depth of 3D Mario for new and veteran players alike.
  • Development began shortly after the release of Super Mario Galaxy 2 (2010).
  • The game was built specifically to take advantage of the Nintendo 3DS’s stereoscopic 3D display, creating levels where depth perception affects gameplay.
  • The return of the Tanooki Suit was a deliberate nostalgic move to appeal to longtime fans.

Platform /Latest Version Available

Latest Update/Relases Date

Operating System Compatibility

Total Downloads

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