Key Details of
Project Motor Racing
Project Motor Racing
Detail Type | Information |
Official Title | Project Motor Racing (Working Title) |
Developer | Studio Torque (A new studio formed by veterans from Codemasters’ Grid and Slightly Mad Studios’ Project CARS franchises). |
Genre | Uncompromising Racing Simulator |
Platforms | To be confirmed (TBC). Strongly anticipated on PC, PlayStation 5, and Xbox Series X/S. |
Release Date | TBC (No official window announced yet). |
Core Philosophy | To create a “true driver-first experience” with an intense focus on the raw feel of driving and vehicle dynamics. |
Physics Engine | A brand-new, proprietary physics engine built from the ground up. |
Key Features (Based on Dev Statements) | * Advanced Tire & Aerodynamic Modeling: Deep simulation of tire wear, temperature, and pressure, as well as realistic aero effects. * Dynamic Weather & Time of Day: A full 24-hour cycle and weather that actively affects track conditions and racing strategy. * “Feel Everything” Approach: A focus on translating precise vehicle feedback to the player through force feedback and audio. * Focus on Driving Purity: Emphasis on the driving experience itself over gimmicky game modes. |
Cars & Tracks | TBC. The car list and track roster have not been officially revealed. Expectation is for a curated list of iconic racing machines and laser-scanned real-world circuits. |
Known For | Its highly experienced development team with a proven track record in creating acclaimed racing games. |
Status | Actively in development. Official reveal and gameplay unveil are highly anticipated. |
Where to Follow:
- Official Website: TBC (Not yet launched)
- Social media: Official channels TBC. Follow key team members and industry news for updates.
- Hashtag: #ProjectMotorRacing
ISO/ROM/File Download
- https://store.steampowered.com/app/299970/Project_Motor_Racing/
- https://projectmotorracing.com/buy-now.php
- https://www.xbox.com/en-IN/games/store/project-motor-racing-xbox/9PGCN7J4NGRH/0017
- https://store.epicgames.com/en-US/p/pmr-project-motor-racing-547cd6
- https://store.playstation.com/en-in/concept/10011465
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Developer Description
The Studio: Studio Torque
- Name: Studio Torque (Note: This is a likely name based on trademarks and industry reports; the official studio name may vary slightly upon full reveal).
- Status: A new, independent development studio.
- Formation: Founded specifically to create a new, high-quality racing simulation.
- Location: Lik based in the UK, given the core team’s history and the trademark filings.
The All-Star Team: The “Who’s Who” of Racing Games
The immense hype around Project Motor Racing stems almost entirely from the pedigree of its core team. This is a classic “dream team” scenario, assembled from the minds behind two of the most beloved racing franchises of the last decade.
Key Personnel and Their Pedigree:
- Ian Bell (CEO and Vision): A big name in the field of sim racing Bell was the CEO and founder of Slightly Mad Studios (SMS), the visionary behind the Project CARS series. He is known for his ambitious, sim-focused approach and deep understanding of what the hardcore community craves.
- Andy Tudor (Creative Director): The creative mastermind. Tudor was the long-serving Creative Director at Codemasters on the Grid franchise (and earlier, Project Gotham Racing). He brings a unparalleled sense of spectacle, progression, and accessible yet deep gameplay mechanics to the table.
- Other Veterans: They are joined by a cadre of other former Slightly Mad Studios and Codemasters developers, including veteran programmers, artists, and vehicle handling experts who worked directly on the Project CARS and Grid games.
Why This Pedigree Matters: The Best of Both Worlds
The combination of these two distinct development backgrounds is what suggests Project Motor Racing could be something special. It’s not just one team making a new game; it’s a fusion of two philosophies.
Franchise Background What They Bring to “Project Motor Racing”
Project CARS (SMS) Simulation Depth: Deep, technical understanding of physics, tire models, dynamic weather, and force feedback. A promise to make a driving simulator that is real and doesn’t make any compromises.
Grid (Codemasters) Spectacle & Accessibility: Skill at producing visceral, thrilling, and aesthetically spectacular racing moments. proficiency in creating progression systems, gaming modes, and racing experiences that are both exciting and engaging without compromising too much realism.
The Synthesis: The promise of Project Motor Racing is the potential merger of these two strengths: the authentic, deep simulation of Project CARS with the thrilling accessibility and polished spectacle of Grid.
The Independent Advantage
Being a new, independent studio is also a significant factor.
- Freedom from Corporate Pressure: Unlike teams at large publishers, Studio Torque is likely free from the pressure to monetize aggressively with microtransactions or to appeal to the broadest possible audience at the expense of simulation integrity.
- Community Focus: They have directly cited a desire to work closely with the community—a hallmark of their previous work at SMS. This suggests a development process that is responsive to feedback from dedicated sim racers.
- A Passion Project: This game is being built by racing enthusiasts, for racing enthusiasts, with a clear and focused vision undiluted by corporate mandates.
In summary, the developer details are arguably the strongest selling point for Project Motor Racing. It’s a team with a proven track record, a clear and compelling vision, and the freedom to execute it. They aren’t newcomers; they are seasoned veterans returning to the track to build the game they, and their community, have always wanted.