Super Mario Galaxy

Super Mario Galaxy

Super Mario Galaxy is a platform-based adventure title created and distributed by Nintendo specifically for the Wii system. It marks the third 3D platformer in the Super Mario franchise. Players control Mario as he journeys across outer space to rescue Princess Peach and stop Bowser’s plan to conquer the universe. Upon completing the main story, players unlock Luigi as a playable character, offering a more challenging experience. The game’s levels are structured around various galaxies, each containing a collection of planetoids and celestial bodies. Gameplay heavily revolves around gravity-based mechanics, allowing players to navigate environments with shifting gravitational pulls. The […]

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Super Mario Bros 3

Super Mario Bros 3

Super Mario Bros 3 is a legendary side-scrolling platformer developed and released by Nintendo exclusively for the Nintendo Entertainment System (NES). First launched in Japan on October 23, 1988, it later debuted in North America on February 12, 1990, and in Europe on August 29, 1991. The game was developed by Nintendo’s Entertainment Analysis and Development division under the direction of Shigeru Miyamoto and Takashi Tezuka. In this adventure, players take on the role of Mario or Luigi as they embark on a quest to rescue Princess Toadstool and the monarchs of seven unique kingdoms from the villainous Bowser. As

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Super Mario World

Super Mario World

Super Mario World, originally titled Super Mario World: Super Mario Bros. 4 in Japan, is a classic platformer released in 1990 by Nintendo for the Super Nintendo Entertainment System (SNES). Developed by Nintendo’s Entertainment Analysis & Development (EAD) division under the direction of Takashi Tezuka and producer Shigeru Miyamoto, the game marked Mario’s debut on the SNES and was designed to showcase the console’s enhanced capabilities. In the game, players guide Mario on a journey to rescue Princess Peach and free Dinosaur Land from the clutches of Bowser and the Koopalings. Building on the core mechanics of previous Super Mario

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Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports crossover video game released in 2019, developed and published by Sega for the Nintendo Switch. Inspired by the 2020 Summer Olympics, it marks the sixth and final installment in the Mario & Sonic series, which brings together characters from Nintendo’s Super Mario and Sega’s Sonic the Hedgehog franchises. This installment marked the series’ return following the Rio 2016 Olympic Games edition and was subsequently released for arcades in 2020. The game received mixed critical reception—praised for its visuals and engaging gameplay, but criticized for limited single-player content, underwhelming

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Super Mario Bros Wonder

Super Mario Bros Wonder

Super Mario Bros Wonder is a side-scrolling platformer developed and published by Nintendo, marking the franchise’s first return to traditional 2D gameplay since New Super Mario Bros. U in 2012. Players join Mario, Luigi, and a cast of familiar faces on a vibrant new adventure through the Flower Kingdom, where they must stop Bowser after he merges with the kingdom’s castle using the mysterious Wonder Flower. Development began in 2019, led by director Shiro Mouri, who drew inspiration from the original Super Mario Bros., while longtime producer Takashi Tezuka aimed to reimagine the 2D Mario experience with fresh mechanics and

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Rayman 3 Hoodlum Havoc

Rayman 3 Hoodlum Havoc

Rayman 3 Hoodlum Havoc is a platformer developed and published by Ubisoft as the third major entry in the Rayman franchise. The game follows Rayman on a mission to thwart the sinister plans of André, a malevolent Black Lum who aims to conquer the world with an army of hoodlums. Along the way, Rayman must also help his friend Globox, who has accidentally swallowed André and needs a remedy. The game was launched on GameCube, PlayStation 2, Xbox, and Microsoft Windows, with an OS X version arriving in 2004 via Feral Interactive. Additionally, a distinct 2D version was made available

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