CrashLands 2
Company name

Butterscotch Shenanigans

Key Details of
CrashLands 2

Core Improvements Over Original:

  • Expanded Crafting System: Deeper tech trees, multi-stage upgrades, and more interactive crafting stations
  • Enhanced Combat: New dodge mechanics, weapon combos, and smarter enemy AI
  • Dynamic World Systems: Weather effects, day/night cycles, and NPC routines that impact gameplay

New Features:

  • Pet System 2.0: Companions now have upgradable skills and auto-loot abilities
  • Vehicle Construction: Build and customize hoverbikes and other traversal machines
  • Endgame Content: New “Gauntlet Mode” with procedurally generated challenge dungeons

Technical Aspects:

  • Cross-Platform Saves: Seamless progression across PC/mobile/console
  • 60FPS Performance Mode: On supported platforms
  • Mod Support: Steam Workshop integration for custom content

Story Details:

  • Takes place 5 years after original
  • New protagonist (with original hero appearing as NPC)
  • Three distinct planetary biomes with unique ecosystems

Release Info:

  • Platforms: PC (Steam/Epic), iOS, Android, Switch, PlayStation/Xbox
  • Price: $19.99 (with 10% launch discount)
  • File Size: ~4GB (mobile), ~8GB (console/PC)

Reviewer Notes:

  • 25-30 hour main story
  • 50+ hours for completionists
  • No paywalls or microtransactions
  • Local co-op coming in Q3 2025 update

ISO/ROM /Pre-purchase Link / File Download

  1. https://store.steampowered.com/app/1401730/Crashlands_2/
  2. https://apps.apple.com/us/app/crashlands-2/id1528199331
  3. https://in.ign.com/crashlands-2
  4. https://steamrip.com/crashlands-2-free-download/

Websites For Details    https://apps.apple.com/us/app/crashlands-2/id1528199331

 

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Developer Description

Developer: Butterscotch Shenanigans

  • Founded: 2013 (Kansas City, Missouri)
  • Core Team:
    • Sam Coster (Co-founder/Design Director)
    • Seth Coster (Co-founder/Technical Lead)
    • Adam Coster (Co-founder/Art Director)
    • Additional Team: ~12 full-time developers (2025)

Development History with Crashlands:

  • Original Crashlands Release: January 2016 (iOS/Android), later PC ports
  • Development Time for Sequel: ~3.5 years (2021-2025)
  • Engine: Unity (heavily modified version of original game’s engine)
  • Inspirations:
    • Terraria’s exploration
    • Don’t Starve’s survival elements
    • Diablo’s loot progression

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