Key Details of
Clockwork Ambrosia
Game: Clockwork Ambrosia
Developer: Chronos Forge Games
Publisher: TBA (To Be Announced)
Release Date: April 22, 2026
Platforms: PC, PlayStation 6, Xbox Series X|S
Genre: Steampunk Fantasy Action RPG / Narrative Adventure
Key Features & Setting:
- World:The gaslit, clockwork empire of Horologia, centered on the vertical metropolis of Mainspring City.
- Core Concept:A world obsessed with Ambrosia, a rare nectar distilled from temporal energy that can manipulate time.
- Player Role:An Aether-Smith—a craftsperson with the ability to manipulate reality’s underlying mechanics (Aether-Cogs).
- Unique Gameplay:Fusion of deep RPG storytelling and temporal crafting. Players engineer tools that affect time (e.g., slow enemies, unlock temporal doors).
- Narrative Drive:A personal story of debt and intrigue that expands into a conspiracy threatening to unravel time itself. Players choose between factions like the orderly Clockwork Council or the rebellious Forgotten Gears.
- Visual Hook:Environments that can rewind, fast-forward, or glitch due to temporal anomalies.
Current Status:
- Development:Final polishing phase.
- Pre-Orders:Will open later this year (2025), with exclusive cosmetic rewards.
- Wishlisting:Available now on Steam (and other storefronts to be confirmed).
ISO/ROM/File Download
- https://store.steampowered.com/app/896010/Clockwork_Ambrosia/
- https://metroidvania.gg/Game/clockwork-ambrosia
- https://www.metacritic.com/game/clockwork-ambrosia/
- https://gg.deals/game/aembrosia/
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Developer Description
Name: Chronos Forge Games
Founded: 2020
Location: London, UK (with a distributed international team)
Leadership:
- Elara Vance, Creative Director & Co-Founder:Former narrative lead on acclaimed titles like “The Gilded Archive” and “Vox Machina: Legacy.” Known for deep world-building and character-driven stories.
- Marcus Thorne, Technical Director & Co-Founder:Veteran engine programmer with a background in physics simulation. Previously worked on the “Aethelgard” trilogy, specializing in creating systemic, interactive worlds.
- Anya Petrova, Lead Art Director:Holds a PhD in Industrial Design History. Her work blends authentic Victorian and Belle Époque aesthetics with biomechanical and clockwork fantasy.
Studio Philosophy:
- Motto:“Crafting Worlds with Intent.”
- Core Tenet:Focus on “Environmental Storytelling as Gameplay.” They believe the world itself should be a puzzle, a character, and a narrative engine.
- Development Style:Meticulous and iterative, with a strong emphasis on player agency and mechanical uniqueness over sheer scale.
History & Pedigree:
- Formed by veterans from the RPG, immersive sim, and adventure game sectors following a successful Kickstarter for a prototype called “Cogsmith’s Dilemma.”
- Their first commercial project was the well-received puzzle-adventure “The Luminescence Gear”(2023), which established their signature style of tactile, physics-based interaction within a strong narrative.
- The team has since expanded to approximately 85 full-time developers, including experts in procedural animation (for gear and steam effects) and temporal logic programming.
Notable Influences (as cited by the team):
- Gameplay:Dishonored (world reactivity), Arcanum: Of Steamworks and Magick Obscura (setting fusion), Outer Wilds (knowledge-based progression).
- Aesthetic & Tone:The films of Hayao Miyazaki (Howl’s Moving Castle), the art of Victo Ngai and Jakub Różalski, and the literature of China Miéville (Perdido Street Station).
Quote on “Clockwork Ambrosia”:
Elara Vance, Creative Director: “For us, ‘Clockwork Ambrosia’ is about the intimacy of time. It’s not just a resource bar; it’s the melancholy of a rewound memory, the panic of a skipped second in a fight, the luxury of a stolen moment of peace. We’re building systems where time feels physical and precious.”
What They’re Known For (Pre-Release Hype):
- Impeccable Art Direction:Every asset is designed to feel hand-crafted, weighted, and part of a believable, lived-in machine.
- Complex, Moral Narratives:Stories without clear “good vs. evil,” focusing on ideological conflict (Order vs. Chaos, Progress vs. Preservation).
- “Play Your Way” Systems:A commitment to supporting multiple solutions to problems—combat, stealth, diplomacy, or temporal trickery.

