Super Mario Sunshine

Super Mario Sunshine

Super Mario Sunshine is a three-dimensional platform adventure designed and released by Nintendo for the GameCube console. It represents the alternate completely 3D investiture in the Super Mario series, following 1996’s Super Mario 64. Guided by directors Yoshiaki Koizumi and Kenta Usui, and produced by legendary figures Shigeru Miyamoto and Takashi Tezuka, the game features a storyline crafted by writer Makoto Wada and a soundtrack composed by Koji Kondo and Shinobu Tanaka. The adventure unfolds on the sun- soaked Isle Delfino, where Mario, Princess Peach, Toadsworth, and five Toads arrive for a vacation. Trouble begins when a mysterious figure called Shadow Mario — bearing Mario’s likeness — defaces the islet with graffiti. inaptly criticized, Mario is doomed to clean the islet using the Flash Liquidizer Ultra Dousing Device( F.L.U.D.D.) while also delivering Princess Peach from Shadow Mario’s clutches. Upon release, Super Mario Sunshine was met with strong critical praise, especially […]

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Super Mario 3D World

Super Mario 3D World

Super Mario 3D World is a 3D platformer developed and released by Nintendo in 2013 for the Wii U console. As the sixth core 3D title in the Super Mario franchise, it follows Super Mario 3D Land, which launched on the Nintendo 3DS in 2011. A revamped edition, known as Super Mario 3D World + Bowser’s Fury, was released for the Nintendo Switch on February 12, 2021. In this adventure, players join Mario and his companions on a mission to save mystical beings known as Sprixies after Bowser invades their homeland—the Sprixie Kingdom. Gameplay remains consistent with the traditional Mario formula, where players advance through imaginative levels to confront Bowser. The game features multiple playable characters and introduces the Super Bell, a new power-up that transforms characters into cats, allowing them to scale walls and perform scratch attacks. Critics praised Super Mario 3D World for its inventive level design, visual

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Super Mario Galaxy

Super Mario Galaxy

Super Mario Galaxy is a platform-based adventure title created and distributed by Nintendo specifically for the Wii system. It marks the third 3D platformer in the Super Mario franchise. Players control Mario as he journeys across outer space to rescue Princess Peach and stop Bowser’s plan to conquer the universe. Upon completing the main story, players unlock Luigi as a playable character, offering a more challenging experience. The game’s levels are structured around various galaxies, each containing a collection of planetoids and celestial bodies. Gameplay heavily revolves around gravity-based mechanics, allowing players to navigate environments with shifting gravitational pulls. The Wii Remote and Nunchuk are used to control the character, complete missions, battle bosses, and collect Power Stars required to advance. Nintendo EAD Tokyo began working on Super Mario Galaxy in late 2004, shortly after completing their previous project, Donkey Kong Jungle Beat. The idea for spherical gameplay environments evolved

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Super Mario Bros 3

Super Mario Bros 3

Super Mario Bros 3 is a legendary side-scrolling platformer developed and released by Nintendo exclusively for the Nintendo Entertainment System (NES). First launched in Japan on October 23, 1988, it later debuted in North America on February 12, 1990, and in Europe on August 29, 1991. The game was developed by Nintendo’s Entertainment Analysis and Development division under the direction of Shigeru Miyamoto and Takashi Tezuka. In this adventure, players take on the role of Mario or Luigi as they embark on a quest to rescue Princess Toadstool and the monarchs of seven unique kingdoms from the villainous Bowser. As with earlier titles in the series, players can defeat enemies by jumping on them or using special power-up items. New gameplay mechanics, such as flying and sliding down slopes, were introduced in this installment. Super Mario Bros 3 also brought lasting innovations to the franchise, including the debut of Bowser’s

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Super Mario World

Super Mario World

Super Mario World, originally titled Super Mario World: Super Mario Bros. 4 in Japan, is a classic platformer released in 1990 by Nintendo for the Super Nintendo Entertainment System (SNES). Developed by Nintendo’s Entertainment Analysis & Development (EAD) division under the direction of Takashi Tezuka and producer Shigeru Miyamoto, the game marked Mario’s debut on the SNES and was designed to showcase the console’s enhanced capabilities. In the game, players guide Mario on a journey to rescue Princess Peach and free Dinosaur Land from the clutches of Bowser and the Koopalings. Building on the core mechanics of previous Super Mario titles, players navigate various stages with the primary goal of reaching the end-of-level flagpole. A major innovation in this installment was the introduction of Yoshi, a friendly dinosaur companion who could devour enemies and convert some into projectiles. Over the years, the game has been re-released several times: it appeared

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Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020 is a sports crossover video game released in 2019, developed and published by Sega for the Nintendo Switch. Inspired by the 2020 Summer Olympics, it marks the sixth and final installment in the Mario & Sonic series, which brings together characters from Nintendo’s Super Mario and Sega’s Sonic the Hedgehog franchises. This installment marked the series’ return following the Rio 2016 Olympic Games edition and was subsequently released for arcades in 2020. The game received mixed critical reception—praised for its visuals and engaging gameplay, but criticized for limited single-player content, underwhelming multiplayer options, and a lackluster story mode. It stands as the final entry in the series, as the International Olympic Committee chose not to extend the licensing agreement with Sega and Nintendo beyond 2020. Instead, the rights were transferred to nWay, a developer known for mobile games, which has since

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