Key Details of
In the Valley of Gods
- Developer: Campo Santo (acquired by Valve during development).
- Genre: First-person, narrative-driven adventure.
- Setting: 1920s Egypt. You explore a forgotten valley of ancient ruins and divine secrets.
- Protagonists: You play as Rashida, a disgraced filmmaker and explorer, and her ex-partner Zora.
- Core Premise: A story of redemption, ambition, and a fractured partnership, not combat.
- Unique Gameplay Hook: The “documentary mechanic.” Your choices shape both the expedition and the film you are creating about it.
- Status: Not cancelled, but in development hell. Initially announced for 2019, it went radio silent after Campo Santo’s acquisition by Valve. It is still officially in development but with no release date in sight.
- Anticipation Factor: High, due to the success and storytelling quality of Campo Santo’s previous game, Firewatch.
ISO/ROM/File Download
- https://inthevalleyofgods.com/
- https://store.steampowered.com/app/687440/In_The_Valley_of_Gods/
- https://rgmechanics.com/in-the-valley-of-gods-free-download/
- https://www.fullgamepc.com/in-the-valley-of-gods-download/
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Developer Description
Developer Details: In the Valley of Gods
The development story of In the Valley of Gods is crucial to understanding its status and anticipation. It involves a celebrated indie studio and one of the most influential companies in PC gaming.
- Campo Santo
- Who They Are: An independent game development studio founded in 2013 by key members from Telltale Games (The Walking Dead), Klei Entertainment (Mark of the Ninja), and Double Fine Productions (Psychonauts).
- Pedigree: They instantly made a name for themselves with their debut title, Firewatch (2016). The game was critically acclaimed for its strong narrative, rich dialogue, beautiful stylized art, and immersive atmosphere.
- Creative Signature: The studio is known for:
- Character-Driven Stories: Focusing on deep, personal, and often melancholic narratives.
- Unique Art Style: The art style is unique and painterly, making it look both real and like a live illustration.
- Dialogue: Implementing natural, branching dialogue systems that make conversations feel authentic.
- Valve Corporation (The Acquisition)
- The Event: In April 2018, about a year after In the Valley of Gods was announced, Valve acquired Campo Santo. The entire team moved to Valve’s headquarters in Bellevue, Washington.
- The Impact: This acquisition is the primary reason for the game’s long silence. Development didn’t cease, but it was taken in by Valve’s unusual and frequently clandestine business structure.
- Valve’s “Flat” Structure: Valve is famous for its lack of traditional management, allowing employees to move between projects freely. This means the Campo Santo team likely contributed to other Valve projects (like Half-Life: Alyx, Dota 2, or Steam itself), which inevitably slowed progress on In the Valley of Gods.
- Current Development Status
- The Team: The original core team from Campo Santo remains at Valve. The company still has important people including writers/producers Sean Vanaman and Jake Rodkin, artist Olly Moss, and composer Chris Remo.
- Official Word: The game is not cancelled. Valve and ex-Campo Santo employees have occasionally stated in interviews or on social media that development continues, but it is no longer a primary focus.
- The Reality: The project is widely considered to be in “development hell.” It exists, it’s being worked on intermittently, but it lacks a public timeline or release window. It is a Valve project now, and as such, it will be released “when it’s done.”
In summary: The game is being developed by the original Campo Santo team, but now under the Valve umbrella, which has placed the project in a state of indefinite incubation.