Key Details of
CrashLands 2
Core Improvements Over Original:
- Expanded Crafting System: Deeper tech trees, multi-stage upgrades, and more interactive crafting stations
- Enhanced Combat: New dodge mechanics, weapon combos, and smarter enemy AI
- Dynamic World Systems: Weather effects, day/night cycles, and NPC routines that impact gameplay
New Features:
- Pet System 2.0: Companions now have upgradable skills and auto-loot abilities
- Vehicle Construction: Build and customize hoverbikes and other traversal machines
- Endgame Content: New “Gauntlet Mode” with procedurally generated challenge dungeons
Technical Aspects:
- Cross-Platform Saves: Seamless progression across PC/mobile/console
- 60FPS Performance Mode: On supported platforms
- Mod Support: Steam Workshop integration for custom content
Story Details:
- Takes place 5 years after original
- New protagonist (with original hero appearing as NPC)
- Three distinct planetary biomes with unique ecosystems
Release Info:
- Platforms: PC (Steam/Epic), iOS, Android, Switch, PlayStation/Xbox
- Price: $19.99 (with 10% launch discount)
- File Size: ~4GB (mobile), ~8GB (console/PC)
Reviewer Notes:
- 25-30 hour main story
- 50+ hours for completionists
- No paywalls or microtransactions
- Local co-op coming in Q3 2025 update
ISO/ROM /Pre-purchase Link / File Download
- https://store.steampowered.com/app/1401730/Crashlands_2/
- https://apps.apple.com/us/app/crashlands-2/id1528199331
- https://in.ign.com/crashlands-2
- https://steamrip.com/crashlands-2-free-download/
Websites For Details https://apps.apple.com/us/app/crashlands-2/id1528199331
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Developer Description
Developer: Butterscotch Shenanigans
- Founded: 2013 (Kansas City, Missouri)
- Core Team:
- Sam Coster (Co-founder/Design Director)
- Seth Coster (Co-founder/Technical Lead)
- Adam Coster (Co-founder/Art Director)
- Additional Team: ~12 full-time developers (2025)
Development History with Crashlands:
- Original Crashlands Release: January 2016 (iOS/Android), later PC ports
- Development Time for Sequel: ~3.5 years (2021-2025)
- Engine: Unity (heavily modified version of original game’s engine)
- Inspirations:
- Terraria’s exploration
- Don’t Starve’s survival elements
- Diablo’s loot progression